Fire King Sky Burn
Spell Quick

Fire King Sky Burn

  • Archetype:
  • Fire King

  • View:
  • 5431




Target an equal number of "Fire King" monsters you control and cards your opponent controls; destroy them. If a "Fire King" card(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use 1 "Fire King Sky Burn" effect per turn, and only once that turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
65± 8/ 100
Power Score
Intrinsic 64
Deck 66

Fire King Sky Burn — Power Evaluation

Final Score: 65 ± 8 · Confidence: Medium

  • Intrinsic: 64 · Deck: 66 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Fire King Sky Burn is a Quick-Play that destroys opponent cards equal in number to the Fire King monsters you control, so its output scales with your own board and is strongest when a Fire King board is already out. Its score comes from accessibility (it sits in all 400 sampled decks at about 1.6 copies each, with Fire King partners at 100%) and from its interaction value, not from any stat line. The GY banish replacement adds some protection for Fire King monsters against card-effect destruction. Because there is no combo evidence, the combo and resource scores rest on text inference and are held in the middle range.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 400 of 400 sampled decks at an average of 1.62 copies, a quick-play that is live in hand, but no searcher route is evidenced (observed for deck presence, inferred for liveness).
Combo & Conversion 62 No recorded boards exist, so conversion is text-only: the destruction count scales with Fire King monsters on board, which is inferred rather than observed (inferred).
Resource Economy 55 A 1-for-N removal with no draw or recovery in the text; the GY banish replacement avoids a loss but is not a refuel (verified from text, scored as inferred).
Effect & Interaction 72 Destroys up to as many opponent cards as you have Fire King monsters, which is strong when the board is set up (verified from text; strength inferred).
Material Utility 10 A Spell card with no material or Level value, so it contributes no material body (verified).
Resilience & Flexibility 58 The once-per-turn limit and the need for Fire King monsters on board are real constraints, partly offset by the GY banish replacement (verified from text, weighting inferred).
Deck-Building Efficiency 62 Runs at 1 to 2 copies in most decks and is a single-archetype-aligned card, so it is cheap to include; the garnet cost is limited to the Fire King theme (observed for copy counts, inferred for cost).

Calculation

Weight profile: Primary role Removal / Negation; no secondary role blended. Intrinsic ≈ 64, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Scales with the Fire King board it sits in, so the removal count grows with the deck's own monsters
  • Live in hand as a Quick-Play across 400 sampled decks and several archetypes
  • The GY banish replacement protects Fire King monsters from card-effect destruction

Weaknesses

  • Needs Fire King monsters on the field to be worth more than a single removal
  • Limited to once per turn, and the opponent's removal count is capped by your own monster count
  • No recorded combo boards, so the combo-conversion read is inference only

Counters / choke points

  • Generic spell negation or responses that remove the activation window
  • Opponent boards with few cards, where the destruction count gains little (inferred)

Best use

Removal, used to clear opponent cards in a Fire King board line. Decks: Fire King (archetype 1336), Fire King (archetype 750), Fire King (archetype 1272). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: destroys opponent cards equal in number to Fire King monsters you control, once per turn; Card type is a Quick-Play Spell with no material or Level value; Present in 400 of 400 sampled decks
  • Observed: Average of 1.62 copies per deck; Fire King partners at 100% co-occurrence in the sampled decks
  • Inferred: Live in hand and strong when the Fire King board is set up; Costs are cheap because copy counts stay at 1 to 2
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token, so 3 copies are assumed legal_copies is empty, so per-format legality is unknown No metagame sample, so meta_power is null











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